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Since the game is attempting to pull off a 3D environment, when Edward walks around he is scaled. The inventory and cinematic cut-scenes both have nice art all around and, again, it's impressive for a GBC game. Most of the icons you pick up are icons until you look in inventory. The problem with the backgrounds is that there is so much detail on a screen that can't handle it all that well so you end up thinking, 'what is that blobbish thing anyway?' I found that squinting helped. I was impressed with how bright the screens are, in that you can see things well (assuming you can see the GBC screen well). There aren't a whole lot of bright colors, which is to be expected in a game as this. The backgrounds are very nice for a GBC game and you can tell that this is where the bulk of the cartridge's memory is used. Well, this is an interesting topic for this game. I'd suggest saving early and often, as you never know what will happen next. When you first start the game you can choose one of three different save slots. One feature that I really liked about this game is that you can save anytime you want. If there's no description for something you can pretty much bet that you'll use it somewhere else. You can also see what weapons you have available as well as the amount of ammo for each. You can take a closer look at certain items such as journal pages and the map. Inventory mode is, well, where you see your inventory. The puzzles are somewhat challenging and will get the player's brain working without too much frustration to solve, though. The enemy AI isn't really very smart, but since the enemies are usually as fast as you, if they get close it's hard to outrun them. This becomes quite the problem if you run out of ammo and since ammo is limited, you need to conserve and be very careful. One aspect of the game I wasn't happy with is that you cannot ever escape a battle scene - you must fight and win to get out. Ammo can be found around the island and also in some battle scenes too. You start with a revolver and some ammo, but later can acquire a more powerful shotgun and a crossbow. During the battles you have access of up to three different weapons. Also, Edward moves slower than normal in these scenes and the weapon you're holding will also affect this too. I found the aiming to be somewhat temperamental since hitting those corners on the D-pad and leaving Edward facing in that direction can be slightly frustrating. I particularly liked this as I often have trouble in these types of games with the perspective while fighting (Game Boy Color's limited memory saves the day!).
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When you enter a room that has monsters you'll get a quick cut-scene to get you prepared and then the view changes to more of a A?-style to get a better perspective. You'll need to examine everything and you will find that although there is a lot to look at, you won't necessarily need everything you examine. You can also examine or pick up items by pressing the B button. If you can't go somewhere, the character won't go there. Moving around each screen is simple, just push the D-pad in the appropriate direction. You'll also find that many areas are simply inaccessible at any time during the game - best I can guess is that they exist in versions of the game on other platforms but had to be pulled for this one. And yes, everything is used somewhere - after it's no longer useful it'll disappear from inventory. As you roam Shadow Island, you'll find many items that will be of use to you. Less seasoned puzzle players will find these a good challenge. Although there are a good amount of puzzles, most aren't very challenging, as the item you need to solve the puzzle is usually pretty close by, hiding somewhere, and most are pretty obvious solutions. You can tell that a good chunk of the cartridge's memory was taken up with background graphics, which means there was less to put into the puzzles. There's a good mix of both, although you'll spend most of your time exploring and solving puzzles. The game is broken up into explore mode, battle mode, and inventory mode.Īs Edward, you will walk around, screen by screen, to different locations where you'll fight off monstrous creatures and solve puzzles. As with most games of this style, the interface is a little complicated at first but you will pick it up as you play and it becomes quite simple to manipulate. Alone in the Dark: The New Nightmare is an action/puzzle game set in a 3D environment.